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The American Cribbage Congress (ACC) is the largest cribbage organization in the world. The ACC sanctions tournaments, and authorizes grass roots clubs (237) throughout North America. Cribbage Pogo is a free online card game where you can play with multiple people. Make the winning combination and earn the highest score as soon as possible. This online version of the classic card game Spades was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture! Spades is the fourth card game I've made, the other three are Hearts, Shithead and Crazy Eights. Spades is very similar to an Icelandic game I used to play, called 'Kani'. Instantly play free online games, including solitaire, mahjong, hidden object, word, casino, card and puzzle games. Play on your computer, tablet or phone.

Play proceeds through a succession of 'hands', each hand consisting of a 'deal', 'the play' and 'the show'. At any time during any of these stages, if a player reaches the target score (usually 121), play ends immediately with that player being the winner of the game. This can even happen during the deal, since the dealer scores if a Jack is cut as the starter.

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The deal

The players cut for first deal, and the person who cuts the lowest card deals. The dealer shuffles and deals five or six cards to each player, depending on the number of players. For two players, each is dealt six cards; for three or four players, each is dealt five cards. In the case of three players, a single card is dealt face down in the centre of the table to start the crib. Once the cards have been dealt, each player chooses four cards to retain, then discards the other one or two face-down to form the 'crib' (also called the box), which will be used later by the dealer.At this point, each player's hand and the crib will contain exactly four cards. The player on the dealer's left cuts the deck and the dealer reveals the top card, called the 'starter' or the 'cut'. If this card is a Jack, the dealer scores two points for 'his heels'.

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The play

Starting with the player on the dealer's left, each player in turn lays one card face up on the table in front of him or her, stating the count—that is, the cumulative value of the cards that have been laid (for example, the first player lays a five and says 'five', the next lays a six and says 'eleven', and so on)—without the count going above 31. The cards are not laid in the centre of the table as, at the end of the 'play,' each player needs to pick up the cards they have laid.

Players score points during the play. For causing the count to reach exactly fifteen a player scores two points and play continues. Completing a pair (two of a kind) scores two points; three or four of a kind are counted as multiple pairs: completing three of a kind is the same as three different pairs, or 6 points, and four of a kind is 6 different kinds of pairs, or 12 points. A run of three or more cards (consecutively played, but not necessarily in order) scores the number of cards in the run.

If a player cannot play without causing the count to exceed 31, he calls 'Go'. Continuing with the player on his left, the other player(s) continue(s) the play until no one can play without the count exceeding 31. Adobe bridge cc 2019 v9 0 2. A player is obliged to play a card unless there is no card in his or her hand that can be played without the count exceeding 31 (one cannot voluntarily pass). Once 31 is reached or no one is able to play, the player who played the last card scores one point if the count is still under 31 and two if it is exactly 31. The count is then reset to zero and those players with cards remaining in their hands repeat the process starting with the player to the left of the player who played the last card. When all players have played all of their cards the game proceeds to the 'show'.

Players choose the order in which to lay their cards in order to maximize their scores; experienced players refer to this as either good or poor 'pegging' or 'pegsmanship'. If one player reaches the target (usually 61 or 121), the game ends immediately and that player wins. When the scores are level during a game, the players' pegs will be side by side, and it is thought that this gave rise to the phrase 'level pegging'.

The show

Once the play is complete, each player in turn, starting with the player on the left of the dealer, displays his hand on the table and scores points based on its content in conjunction with the starter card. Points are scored for combinations of cards totalling fifteen, runs, pairs (multiple pairs are scored pair by pair, but may be referred to as three or four of a kind), a flush and having a Jack of the same suit as the starter card ('one for his nob [or nobs or nibs]', sometimes called the 'right' Jack). Ilani casino free play. A four-card flush scores four and cannot include the cut or starter; a five-card flush scores five.

The dealer scores his hand last and then turns the cards in the crib face up. These cards are then scored by the dealer as an additional hand, also in conjunction with the starter card. Unlike the dealer's own hand, the crib cannot score a four-card flush, but it can score a five-card flush with the starter.

All scores from 0 to 29 are possible, with the exception of 19, 25, 26 and 27. Players may refer colloquially to a hand scoring zero points as a 'nineteen hand'.

Match

A match (much like tennis) consists of more than one game, often an odd number. The match points are scored on the cribbage board using the holes reserved for match points. On a spiral board, these are often at the bottom of the board in a line with 5 or 7 holes. On a conventional board, they are often in the middle of the board or at the top or bottom.

In a two-player game of cribbage, a player scores one match point for winning a game. Their opponent will start as dealer in the next game. If a player skunks their opponent (reaches 121 points before their opponent scores 91 points), that player wins two match points for that game. If a player double skunks their opponent (reaches 121 points before their opponent reaches 61), they score three or four match points for the game, depending on local convention. If a player triple skunks their opponent (reaches 121 points before their opponent reaches 31 points), they automatically win the match. Double and triple skunks are not included in the official rules of cribbage play and are optional. There are several different formats for scoring match points.

-------Scoreing--------

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The starter

The player on the dealer's left cuts the undealt portion of the deck (leaving at least 4 cards), and the dealer reveals the top card, called the 'starter' or the 'cut', placing it on top of the deck face up. (It is illegal to peek at any other cards in the deck during this process.) If this card is a Jack, the dealer scores two points for 'his heels', also known as 'his nibs', or simply 'nibs'. The game can end on a cut of a Jack for the dealer.

The play

In addition to scoring one or two points for the last card, players score points according to the following rules: Fafafa slot machine games.

  • fifteen-twos
    • two points for a cumulative total of exactly fifteen ('fifteen two')
  • runs
    • three points for completing a run of three cards, regardless of the order in which they are laid (a 6, then a 4, then a 5 is a run of three even though they were not laid in order)
    • four points for completing a run of four
    • five points for completing a run of five
    • six points for completing a run of six
    • seven points for completing the run of seven; e.g. playing 2, 4, 6, A, 3, 5 and 7
  • pairs
    • two points for laying a card of the same rank as the previous card, thus completing a pair
    • six points for laying a third card of the same rank (a 'pair royal' or 'trips')
    • twelve points for laying a fourth card of the same rank (a 'double pair royal' or 'quad')

The show

Once the play is complete, each player in turn receives points based on the content of their hand. https://ykocu.over-blog.com/2021/02/mac-os-x-10126.html. Starting with the player on the dealer's left, players spread out their cards on the playing surface and calculate their score based on these four cards and the starter card:

  • fifteen-twos
    • two points for each separate combination of two or more cards totalling exactly fifteen
  • runs
    • three points for a run of three consecutive cards (regardless of suit)
    • four points for completing a run of four
    • five points for completing a run of five
  • pairs
    • two points for a pair of cards of a kind
    • six points for three cards of a kind (known as a 'pair royal', comprising three distinct pairs)
    • twelve points for four cards of a kind (a 'double pair royal', comprising six distinct pairs)
  • flush
    • four points for a flush, where all four cards in the hand are of the same suit, with an additional point if the starter card is also of that suit.
    • one point for holding the Jack of the same suit as the starter card ('one for his nob' or '. his nobs' )

Source

https://en.wikipedia.org/wiki/Cribbage

https://en.wikipedia.org/wiki/Rules_of_cribbage

Cribbage Rules

Objective

The objective in Cribbage is to be the first player to get 121 points. The gameplay is divided into three distinct parts, The Deal, The Play and The Show. Each part is explained in detail below.

This version of Cribbage is for two players, there are many other variations possible, but these rules are only for the variation we've chosen for this site. There are a lot of rules, I've tried to explain them as best I can here, but you can also look at the rules at www.pagat.com or at Cribbage Corner, both of those are good places to learn how Cribbage works.

The Deal

The game starts with both players drawing a card from the deck to find out who is the dealer. The person that gets the lower card is the dealer. If the players draw equal cards then they draw again until the dealer can be determined. This way of determining the dealer is only done in the first round, in subsequent rounds who is the dealer will alternate between the two players.

The dealer deals 6 cards to himself and 6 cards to the opponent. Each player then chooses two cards from their hand to put face down into the crib. The crib belongs to the dealer and is used at the end of the round to gain extra points. Which cards you choose to put in the crib is very important, as it affects how many points you can get in later parts of the game.

At this point each player has four cards in their hand, and the Crib has four cards. The deck of cards is then put to the side, and the non-dealer (also called a pone) cuts the deck and then reveals the top card. This card is referred to as the starter or the cut. If the starter is a Jack then the dealer immediately scores 2 points. This is known as Two for his heels. Once the starter card has been shown, the players are ready to proceed to the next part of the game.

The Play

The pone (the player who is not the dealer) starts by laying down a card on the table and announcing its value, e.g. lays down a 6 and announces 'Six'. The dealer then lays down a card and announces the cumulative value of the cards on the table, e.g. he lays down a 5 and announces 'Eleven'. This continues with the players laying down one card each until a player cannot lay down another card without the cumulative value going over 31. The player then says 'Go' and the other player can then continue to lay down his cards until he also can't lay down a card without going over 31. He then says 'Go' as well, and the player who laid down the last card will score 1 point if the total value is under 31 but 2 points if the value on the table is exactly 31. They then reset the count to 0 and continue with their remaining cards, starting with the player who did not lay down the last card. An ace is counted as 1, face cards are counted as 10 and other cards are their normal value.

How to play roulette and win all the time. During this phase there are several ways to score points, based on how you lay down your cards. Points are scored as you lay down your cards, e.g. if your opponent has just laid down a 4 and then you lay down another 4 on top of it then you will score a pair. The starter/cut card is not used at all in this part of the game.

Players always announce the cumulative value of the cards on the table when they lay down a new card. If they score points they will announce the points as well, e.g. 15 for 2, or 31 for 2. When a player has said 'Go' then the other player will say '1 for the Go' when he's claiming the point from laying down the last card. He might also say '1 for last', if the other player has not laid down any cards since the value was last reset. 1 for the Go or 1 for last are just different ways of announcing the same thing, that the player gets 1 point because he laid down the last card under 31.

Scoring during The Play

  • Fifteen: For adding a card that makes the total 15, score 2 points.
  • Pair: For adding a card of the same rank as the card just played, score 2 points.
  • Pair Royal (Three of a kind): For adding a card of the same rank as the last two cards, score 6.
  • Double Pair Royal (Four of a kind): For adding a card of the same rank as the last 3 cards, score 12.
  • Run (sequence) of three or more cards: Score 1 point for each card in the sequence. The cards do not need to be in order, but they do need to be all together. E.g. H2 C8 D6 H7 S5 is a 4 card sequence because C8 D6 H7 S5 can be re-arranged into S5 D6 H7 C8, but H2 C5 C7 D7 S6 is not a sequence because the extra 7 in the middle breaks up the sequence of 5-6-7. Basically if you can take n cards that are in order and re-arrange them so all the n cards form a numerical sequence then it's a sequence.
  • Last card, total value less than 31: Score 1 point.
  • Last card, total value exactly 31: Score 2 points.

It's worth noting that even though all face cards count as 10, you cannot create a pair, pair royal or double pair royal with cards unless they have the same 'real' rank. E.g. two queens are a pair, a queen and a king aren't, even though they are both valued at 10. For sequences an ace is always low, you can't make a sequence with a king and an ace next to each other.

It's also worth noting that you can make points in many ways with the same cards. E.g. if the cards on the table are DA C7 and you lay down H7 you will get 2 points because 1+7+7=15 and 2 points because 7+7 is a pair of sevens. So, in that case you would announce 'Fifteen for 4'.

This part of the game continues until both players have played all their cards. The scores are updated as soon as a player gets points, and if a player reaches the target score, 121, the game is finished immediately.

The Show

Once The Play is finished, the players take back their cards from the table and it's time to calculate the score for their hands, and the crib. These are always scored in the same order: pone's hand, dealer's hand, dealer's crib. As before, the scores are added to the scoreboard as soon as they are calculated, and if a player reaches 121 the game is over immediately, the other player doesn't get to count his score. This means that there's no chance of a tie, or both players going over 121 in the same round. The dealer will normally get more points since he scores both his hand and the crib, but the pone scores his hand first, so if they're both close to 121 the pone might win, even though the dealer would have gotten more points if he were allowed to count them.

The Show Scoring

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The starter

The player on the dealer's left cuts the undealt portion of the deck (leaving at least 4 cards), and the dealer reveals the top card, called the 'starter' or the 'cut', placing it on top of the deck face up. (It is illegal to peek at any other cards in the deck during this process.) If this card is a Jack, the dealer scores two points for 'his heels', also known as 'his nibs', or simply 'nibs'. The game can end on a cut of a Jack for the dealer.

The play

In addition to scoring one or two points for the last card, players score points according to the following rules: Fafafa slot machine games.

  • fifteen-twos
    • two points for a cumulative total of exactly fifteen ('fifteen two')
  • runs
    • three points for completing a run of three cards, regardless of the order in which they are laid (a 6, then a 4, then a 5 is a run of three even though they were not laid in order)
    • four points for completing a run of four
    • five points for completing a run of five
    • six points for completing a run of six
    • seven points for completing the run of seven; e.g. playing 2, 4, 6, A, 3, 5 and 7
  • pairs
    • two points for laying a card of the same rank as the previous card, thus completing a pair
    • six points for laying a third card of the same rank (a 'pair royal' or 'trips')
    • twelve points for laying a fourth card of the same rank (a 'double pair royal' or 'quad')

The show

Once the play is complete, each player in turn receives points based on the content of their hand. https://ykocu.over-blog.com/2021/02/mac-os-x-10126.html. Starting with the player on the dealer's left, players spread out their cards on the playing surface and calculate their score based on these four cards and the starter card:

  • fifteen-twos
    • two points for each separate combination of two or more cards totalling exactly fifteen
  • runs
    • three points for a run of three consecutive cards (regardless of suit)
    • four points for completing a run of four
    • five points for completing a run of five
  • pairs
    • two points for a pair of cards of a kind
    • six points for three cards of a kind (known as a 'pair royal', comprising three distinct pairs)
    • twelve points for four cards of a kind (a 'double pair royal', comprising six distinct pairs)
  • flush
    • four points for a flush, where all four cards in the hand are of the same suit, with an additional point if the starter card is also of that suit.
    • one point for holding the Jack of the same suit as the starter card ('one for his nob' or '. his nobs' )

Source

https://en.wikipedia.org/wiki/Cribbage

https://en.wikipedia.org/wiki/Rules_of_cribbage

Cribbage Rules

Objective

The objective in Cribbage is to be the first player to get 121 points. The gameplay is divided into three distinct parts, The Deal, The Play and The Show. Each part is explained in detail below.

This version of Cribbage is for two players, there are many other variations possible, but these rules are only for the variation we've chosen for this site. There are a lot of rules, I've tried to explain them as best I can here, but you can also look at the rules at www.pagat.com or at Cribbage Corner, both of those are good places to learn how Cribbage works.

The Deal

The game starts with both players drawing a card from the deck to find out who is the dealer. The person that gets the lower card is the dealer. If the players draw equal cards then they draw again until the dealer can be determined. This way of determining the dealer is only done in the first round, in subsequent rounds who is the dealer will alternate between the two players.

The dealer deals 6 cards to himself and 6 cards to the opponent. Each player then chooses two cards from their hand to put face down into the crib. The crib belongs to the dealer and is used at the end of the round to gain extra points. Which cards you choose to put in the crib is very important, as it affects how many points you can get in later parts of the game.

At this point each player has four cards in their hand, and the Crib has four cards. The deck of cards is then put to the side, and the non-dealer (also called a pone) cuts the deck and then reveals the top card. This card is referred to as the starter or the cut. If the starter is a Jack then the dealer immediately scores 2 points. This is known as Two for his heels. Once the starter card has been shown, the players are ready to proceed to the next part of the game.

The Play

The pone (the player who is not the dealer) starts by laying down a card on the table and announcing its value, e.g. lays down a 6 and announces 'Six'. The dealer then lays down a card and announces the cumulative value of the cards on the table, e.g. he lays down a 5 and announces 'Eleven'. This continues with the players laying down one card each until a player cannot lay down another card without the cumulative value going over 31. The player then says 'Go' and the other player can then continue to lay down his cards until he also can't lay down a card without going over 31. He then says 'Go' as well, and the player who laid down the last card will score 1 point if the total value is under 31 but 2 points if the value on the table is exactly 31. They then reset the count to 0 and continue with their remaining cards, starting with the player who did not lay down the last card. An ace is counted as 1, face cards are counted as 10 and other cards are their normal value.

How to play roulette and win all the time. During this phase there are several ways to score points, based on how you lay down your cards. Points are scored as you lay down your cards, e.g. if your opponent has just laid down a 4 and then you lay down another 4 on top of it then you will score a pair. The starter/cut card is not used at all in this part of the game.

Players always announce the cumulative value of the cards on the table when they lay down a new card. If they score points they will announce the points as well, e.g. 15 for 2, or 31 for 2. When a player has said 'Go' then the other player will say '1 for the Go' when he's claiming the point from laying down the last card. He might also say '1 for last', if the other player has not laid down any cards since the value was last reset. 1 for the Go or 1 for last are just different ways of announcing the same thing, that the player gets 1 point because he laid down the last card under 31.

Scoring during The Play

  • Fifteen: For adding a card that makes the total 15, score 2 points.
  • Pair: For adding a card of the same rank as the card just played, score 2 points.
  • Pair Royal (Three of a kind): For adding a card of the same rank as the last two cards, score 6.
  • Double Pair Royal (Four of a kind): For adding a card of the same rank as the last 3 cards, score 12.
  • Run (sequence) of three or more cards: Score 1 point for each card in the sequence. The cards do not need to be in order, but they do need to be all together. E.g. H2 C8 D6 H7 S5 is a 4 card sequence because C8 D6 H7 S5 can be re-arranged into S5 D6 H7 C8, but H2 C5 C7 D7 S6 is not a sequence because the extra 7 in the middle breaks up the sequence of 5-6-7. Basically if you can take n cards that are in order and re-arrange them so all the n cards form a numerical sequence then it's a sequence.
  • Last card, total value less than 31: Score 1 point.
  • Last card, total value exactly 31: Score 2 points.

It's worth noting that even though all face cards count as 10, you cannot create a pair, pair royal or double pair royal with cards unless they have the same 'real' rank. E.g. two queens are a pair, a queen and a king aren't, even though they are both valued at 10. For sequences an ace is always low, you can't make a sequence with a king and an ace next to each other.

It's also worth noting that you can make points in many ways with the same cards. E.g. if the cards on the table are DA C7 and you lay down H7 you will get 2 points because 1+7+7=15 and 2 points because 7+7 is a pair of sevens. So, in that case you would announce 'Fifteen for 4'.

This part of the game continues until both players have played all their cards. The scores are updated as soon as a player gets points, and if a player reaches the target score, 121, the game is finished immediately.

The Show

Once The Play is finished, the players take back their cards from the table and it's time to calculate the score for their hands, and the crib. These are always scored in the same order: pone's hand, dealer's hand, dealer's crib. As before, the scores are added to the scoreboard as soon as they are calculated, and if a player reaches 121 the game is over immediately, the other player doesn't get to count his score. This means that there's no chance of a tie, or both players going over 121 in the same round. The dealer will normally get more points since he scores both his hand and the crib, but the pone scores his hand first, so if they're both close to 121 the pone might win, even though the dealer would have gotten more points if he were allowed to count them.

The Show Scoring

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The scoring for The Show is similar to the scoring for The Play, but with some important differences. The starter card is used here with both hands and the crib, so a hand is the hand + the starter, and the crib is the crib + the starter. You can use the same card for many different combinations, e.g. it can be part of a pair and also part of a sequence.

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  • One for his nob: For having the jack of the same suit as the starter, score 1 point. E.g. starter is H4, you have HJ.
  • Fifteen: Any combination of cards that sum to 15. You can re-use cards, so if you have HJ, SJ and C5 you get 2 points for HJ C5 and another 2 points for SJ C5.
  • Pair: For any pair of cards, e.g. SQ DQ, score 2 points.
  • Pair Royal (Three of a kind): For any three cards of the same rank, e.g. S8 C8 H8, score 6 points.
  • Double Pair Royal (Four of a kind): For any four cards of the same rank, e.g. HA SA DA CA, score 12 points.
  • Run (sequence) of three or more cards: Score 1 point for each card in the sequence. E.g. for SA H2 C3 D4, score 4 points.
  • Flush, 4 cards: If all the cards in your hand are of the same suit, e.g. SA S5 S9 SJ, score 4 points. These four cards all have to be in your hand, you cannot have three cards in your hand + the starter count as a flush. A 4 card flush also can't be used for the crib, only for your hand.
  • Flush, 5 cards: If all the cards in your hand, and the starter card, are of the same suit, e.g. SA S5 S9 SJ SQ, score 5 points. You can also get a 5 card flush for your crib, if all the cards in the crib and the starter are of the same suit.

Skunks and Double Skunks

A skunk is when a player wins by over 30 points, his opponent has less than 91 points when the game is over. A double skunk is when a player wins by over 60 points, the opponent has less than 61 points. Normally a skunk will count as two games and a double skunk as 3. However, on this site we're not playing multiple games, we only track each game individually. We will however show you an image of a skunk or two if you get a skunk, and we do keep track of skunk counts for the statistics page.

Variations

As with every game, there are slight variations in how people play Cribbage. I've tried to look at many sources and pick the most 'standard' rules I could. Some common variations is that the next-to-last hole on the scoreboard is the 'stinkhole' and not all points count there. I'm not using that variation on this site, you can score wherever you are. There are undoubtedly other variations that people like and would like to see here, if a lot of people request a specific variation I would consider adding it, but I don't want to start adding different options for the game, I like picking one way to play a game and sticking with it.





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